5e Adventures in Middle-Earth: The House of Arthedain.

Posted on

192261

GM: Mad Jay
Game System: D&D 5E
Min – Max number players: 3-5
Start Time: TBD
Session Length: 4Hours

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Out of Rivendell you join a ranger on a quest to reclaim his ancestral home in the ruins of Arthedain.

Play adventurers in Middle Earth with D&D 5E. Pregens will be available, bring your appetite for adventure and your dice!

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