Uncategorized

Shadowrun Missions: Sprawl Wilds – Manhunt

Posted on

shadowrun-5-logo
GM: Brad Kelley
Game System: Shadowrun
Min – Max number players: 3-6
Start Time: 9AM
Session Length: 4Hours+

The runners are hired to haul ass out to the Barrens and bail an ex-Lone Star Officer out from under a paracritter siege.

Burning Zendikar 0104: The Dayas Pact

Posted on

mtg

The house charter is read over by Saryn, Karresh and Chet. The document is a record of the genealogy through the women of the Dayas family. Until the name Emeria appears, about eight generations ago. Then the document records males of the Emeria family except for the last 3 generations, which seems like the last time the charter was updated.

Karresh sends for a chronicler to help fill in the details of the sudden appearance of Emeria in the document. Chet and Saryn search through the other documents for related materials and any lore on fighting vampires (failed research)They discover some best practices when fighting vampires and discover that Hanno is ancient and a great vampire…these best practices have a lesser effect on him. He predates Bashura by generations.

Later, Chet heads out hunting because the food stores of the manor are empty and the staff knows it. Karresh searches the estate for coin, valuables to pay retainers and staff (Successful scavenge). Lord Gaston has not been seen since the fire and there is gossip about who is in charge.

Chet takes down a nice antelope, but is himself hunted by a giant wood spider(failed hunt). Chet runs with the deer and the spider gives a good chase, Chet very barely manages to avoid capture by hiding in the dense sections of the wood as he hurries back to the manor.

When Kristoff, the chronicler Karresh sent for, arrives(Circles) he shares the evening meal with them before they ask him about the house charter. Kristoff references the charter with scrolls he brought, Saryn provides Kristoff magical aid (fails!!). Kristoff reveals a pact with an otherworldly entity, Emeria, one that requires a Dayas woman to honor it. SO while House Emeria is intact, there are skeletons in the closet.

Saryn and Karresh decide their next actions in the best interest of restoring the house are: find a non-noble Dayas woman to reunify the Dayas Emeria lines and renew the pact. Offer up Capt. Garreth as a peace offering and have Lord Gaston resign the Highseat and marry Shala Undu as once decreed.

When they tell Bashara about their findings Bashara is oddly indifferent and dismisses the need to find a Dayas woman, let her be. He does insist they destroy his vessel before Honno the vampire takes it. He has no confidence in their ability to stop Honno.

There is a tax resource cycle at the session’s end –everyone passed.

Boys and girls, When you make your PC lord of a house and then miss 4 sessions…Shit will still get real without you!

Palindrome Spelled Backwards Is Peril

Posted on

traveller_front_11
Game System: Mongoose Traveller 2.0
GM: Robert Bellamy
Number of Players: 7
Start Time: 9AM

You are the Paragon Crew.  It’s a nice (and sardonically inaccurate) name for the most motley, mismatched, sorry collection of sentients to be found Spinward of the Beyond, but it’s also the name of a group who have no choice but to do the right thing as their one shot to get out of the wrong place.  Yeah, you are funded by some unknown benefactor whose credit smells sickeningly of Imperium Intelligence ops — but you can either do this or spend your days rotting on Malfax Station.  Deciding to go on their little field trip to Palindrome was the easy part — surviving it, well, that’s the trick, ain’t it?
Characters Provided.  No Rules Knowledge Required.

Shadowrun Missions: SRM 06-03 Ancient Rumblings

Posted on

183411
Game System: Shadowrun
Min – Max number players: 3-5
Start Time: 7PM
Session Length: 4Hours+
GM: Brad Kelley
Game description: The gangs in the CZ are getting restless, and of course you’re about to get stuck in the middle of it all. Again. An official Missions organized play event with pre-gens available. Beginner and experienced players welcome and adjustments will be made to the scenario as experience level dictates. Note: If participants have already played this scenario we could swap in another. Info on creating your own Missions characters is available here:http://www.drivethrurpg.com/product/119272/Shadowrun-Missions-Season-5-Prep-Files

The Storm King’s Thunder

Posted on

 

skt_book

Game System: D&D 5th Ed.
Min – Max number players: 2-5
Start Time: 7PM
GM:Jahmal Brown

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Baseball Highlights 2045

Posted on

pic2262580
Game System: Board Game – Eagle-Gryphon Games
Facilitator: Peter Anderson
Start Time: 2PM
Min – Max number players: 2-4
Session Length: 2Hours

Game description: Play ball! With the Royals in another pennant race, seems like a great time for some futuristic baseball action.

Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games, with the gameplay being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each “mini-game”, each player alternates playing six cards to simulate a full game’s highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent’s pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ!

J’Accuse!

Posted on

pic2900432

Game System: Board Game – Smirk & Dagger
Facilitator: Peter Anderson
Min – Max number players: 3-6

Game description: J’Accuse! is about implicating and accusing your friends and family of murder — and no one “wins” the game so much as one of you will lose! The object is to avoid suspicion for as long as you can, while assuring that someone else ends up accused for the crime. The game ends, and the loser is “Arrested”, when one player gets stuck with at least one of each type of Evidence OR by having ANY five pieces of Hard Evidence against them.

Games are 30-60 minutes. Open games run continuously as long as there are players.

Start Time: 10AM