GKCRPG Day sponsors: The Mutant Year Zero Diaries Tour – 3 Days to Dawg

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One Ark.
One Map.
One diary.
One long ass con game with many PCs across many game sessions. All PCs operate from the same ark in the Bad Apple. They’ll leave notes in the ark’s diary and on the map for future PCs that play. Notes about explored sectors, safe caches left in the zone, ark drama…and secrets.

One Mad Jay keeping the virtual campaign going.

Tour Dates:

Done! Game 1 of my Mutant Year Zero Diaries Tour at KantCon July 16

Game 2 is July 29 at GKC RPG Day

Games 3 & 4 are on the GenCon event list: 3 Days to Dawg

Possible games events:

Chicago Game Day #47

Big Bad Con


MidWest Game Fest.

Then I’ll bring the rot back home to KC for our annual Winter Court RPG Day in December.



Game I at KantCon, Overland Park KS 2017


Coriolis: The Third Horizon RPG

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GM: Jahmal Brown
Game System: Coriolis
Start Time: 2PM
Session Length: 4Hours+
Min – Max number players: 2-4

Coriolis is a science fiction role playing game set in a remote cluster of star systems called The Third Horizon. It is a place ravaged by conflicts and war, but also home to proud civilisations, both new and old. Here, the so called First Come colonists of old worship the Icons, while the newly arrived Zenithians pursue an aggressive imperialistic agenda through trade and military power.

The Third Horizon is a series of interlinked star systems far away from Al-Ardha, or Earth as we call it. Each system contains portals leading to the other systems in the Horizon. During the recent Portal Wars, all portals leading back to the First and Second Horizon were destroyed, plunging the Third Horizon into isolation and decay.

Now, it time for you and your friends to make your mark on the Third Horizon. Your ship is your home and every spaceport is a chance to find work and adventure. You don’t know it yet, but you will soon be caught in the coming maelstrom. Will you be the one to decide the fate of the Third Horizon



Zombie Cinema

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GM: Jeremiah Frye
Game System: Zombie Cinema
Start Time: 7PM
Session Length: 4Hours+
Min – Max number players: 2-5

Game description: Nobody knew when it started, or why. Perhaps the lonely death of a spinster was one too much for angels to bear, or a chemical leak in the ground-water had unexpected consequences. Only one thing is certain: now the dead walk.

This story game is about the zombie apocalypse and the desperate choices of the survivors. Not only do these characters scramble over each other trying to find safety, but they may also cooperate and even sacrifice themselves so at least a few might survive the story.

Shadowrun Missions: Sprawl Wilds – Manhunt

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GM: Brad Kelley
Game System: Shadowrun
Min – Max number players: 3-6
Start Time: 9AM
Session Length: 4Hours+

The runners are hired to haul ass out to the Barrens and bail an ex-Lone Star Officer out from under a paracritter siege.

Burning Zendikar 0104: The Dayas Pact

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The house charter is read over by Saryn, Karresh and Chet. The document is a record of the genealogy through the women of the Dayas family. Until the name Emeria appears, about eight generations ago. Then the document records males of the Emeria family except for the last 3 generations, which seems like the last time the charter was updated.

Karresh sends for a chronicler to help fill in the details of the sudden appearance of Emeria in the document. Chet and Saryn search through the other documents for related materials and any lore on fighting vampires (failed research)They discover some best practices when fighting vampires and discover that Hanno is ancient and a great vampire…these best practices have a lesser effect on him. He predates Bashura by generations.

Later, Chet heads out hunting because the food stores of the manor are empty and the staff knows it. Karresh searches the estate for coin, valuables to pay retainers and staff (Successful scavenge). Lord Gaston has not been seen since the fire and there is gossip about who is in charge.

Chet takes down a nice antelope, but is himself hunted by a giant wood spider(failed hunt). Chet runs with the deer and the spider gives a good chase, Chet very barely manages to avoid capture by hiding in the dense sections of the wood as he hurries back to the manor.

When Kristoff, the chronicler Karresh sent for, arrives(Circles) he shares the evening meal with them before they ask him about the house charter. Kristoff references the charter with scrolls he brought, Saryn provides Kristoff magical aid (fails!!). Kristoff reveals a pact with an otherworldly entity, Emeria, one that requires a Dayas woman to honor it. SO while House Emeria is intact, there are skeletons in the closet.

Saryn and Karresh decide their next actions in the best interest of restoring the house are: find a non-noble Dayas woman to reunify the Dayas Emeria lines and renew the pact. Offer up Capt. Garreth as a peace offering and have Lord Gaston resign the Highseat and marry Shala Undu as once decreed.

When they tell Bashara about their findings Bashara is oddly indifferent and dismisses the need to find a Dayas woman, let her be. He does insist they destroy his vessel before Honno the vampire takes it. He has no confidence in their ability to stop Honno.

There is a tax resource cycle at the session’s end –everyone passed.

Boys and girls, When you make your PC lord of a house and then miss 4 sessions…Shit will still get real without you!

Palindrome Spelled Backwards Is Peril

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Game System: Mongoose Traveller 2.0
GM: Robert Bellamy
Number of Players: 7
Start Time: 9AM

You are the Paragon Crew.  It’s a nice (and sardonically inaccurate) name for the most motley, mismatched, sorry collection of sentients to be found Spinward of the Beyond, but it’s also the name of a group who have no choice but to do the right thing as their one shot to get out of the wrong place.  Yeah, you are funded by some unknown benefactor whose credit smells sickeningly of Imperium Intelligence ops — but you can either do this or spend your days rotting on Malfax Station.  Deciding to go on their little field trip to Palindrome was the easy part — surviving it, well, that’s the trick, ain’t it?
Characters Provided.  No Rules Knowledge Required.

Shadowrun Missions: SRM 06-03 Ancient Rumblings

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Game System: Shadowrun
Min – Max number players: 3-5
Start Time: 7PM
Session Length: 4Hours+
GM: Brad Kelley
Game description: The gangs in the CZ are getting restless, and of course you’re about to get stuck in the middle of it all. Again. An official Missions organized play event with pre-gens available. Beginner and experienced players welcome and adjustments will be made to the scenario as experience level dictates. Note: If participants have already played this scenario we could swap in another. Info on creating your own Missions characters is available here:http://www.drivethrurpg.com/product/119272/Shadowrun-Missions-Season-5-Prep-Files