No Country for Old Kobolds

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GM: Jeremiah

Game System: No Country for Old Kobolds
Min – Max number players: 2-4
Game description: Why do we all hate kobolds so much? It’s just a matter of course that in every fantasy rpg you play your first level adventurers will go out and murder a couple dozen kobolds, collect their loot, a bit of experience and move on to bigger badder things. Ever wonder what the kobolds thought about all this? Ever think maybe all those kobolds aren’t the bad guys we make them out to be? Well No Country For Old Kobolds is built to explore the world through their eyes! Sometimes this view of the world can be comedic, sometimes heartbreaking, sometimes heroic.

Start Time: 7PM
Session Length: 4Hours+

Hatchet and Axe: A TimeWatch Adventure

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GM: John Jones
Game System: Timewatch (Gumshoe)
Min – Max number players: 4-6

Game description: When the Cuban Missile Crisis turns into nuclear war, the causes are far from obvious — and it’s up to your intrepid agents of TimeWatch to track them down! The Ennie-nominated GUMSHOE game of time travel, investigation,and chronal mayhem pits your agents against a wily and uncompromising foe who is delighted to watch history burn. Can you save it in time?

TimeWatch is a Gumshoe-based game of Time Travel and alternate history. TimeWatch is written by Kevin Kulp (a.k.a. PirateCat).

No system knowledge required. Pregen Characters will be provided.

Start Time: 9AM
Session Length: 4Hours+



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GM: Angela K. Robertson
Game System: Kagematsu
Min – Max number players: 2 – 5
Game Description: It is Japan 1572, the end of the Senguko period of history. Like many transitions of power, the country is filled with strife, warring factions pulling any able bodied men into war, leaving villages populated by only women, children and old men.
Now a small, nearly indefensible village is living under the horror of a dangerous threat that casts its long shadow over the village. Without a defender, its people are almost certainly doomed.
Enter Kagematsu, a wayward ronin fleeing a troubled past. Here is a defender for the village, if only he can be swayed from his meandering course. So it is that several young women conspire among themselves to win his affections and steer him to their cause…
Kagematsu is a fast paced game for 3 to 6 players with quick scenes that should play out in one session.

Start Time: 9AM
Session Length: 4Hours+
Drop-In (No RSVP required): Yes

Mutant Year Zero : Days to Dawg

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GM: Jahmal Brown
Game System: Mutant Year Zero
Session Length: 4Hours+
Min – Max number players: 2-5

Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People – heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.